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Woven notebook: open your notebook now. Write your answers to every reflection and design question before moving on. Your notebook is the record of your thinking.
Tacoma Narrows Bridge Collapse (1940)
Real engineers do not start with one perfect plan. They build, test, fail, fix, and try again. This challenge teaches you that loop in 30 minutes.
Hook: Can your skyscraper hold up under the weight of a giant marshmallow, or will it crumble under the pressure?
Materials per team: 20 strands of dry spaghetti, 1 meter of masking tape, 1 marshmallow, scissors. Time: 30 to 45 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal, the rules, and what counts as success in your own words before you start building.
Your Mission: Build the tallest free-standing tower you can in 18 minutes using only spaghetti and tape. The whole marshmallow must sit on top, and the tower must hold the marshmallow for 15 seconds with no hands.
Phase 3: Brainstorming
Woven notebook: answer the three questions below before you touch any spaghetti.
Quick hint: a few ways teams have tackled this. Some build a tripod base with a vertical stack rising from the center. Some build a wide flat triangle that grows up like a pyramid. Some lean spaghetti against itself like a teepee. There's no right answer. Pick a shape, test it fast, then break it apart and try another.
1Spaghetti is strong when you push DOWN on it but snaps when you bend it. How can you use that fact to build a tall tower?
2What shape spreads weight best at the base? Sketch one idea.
3When should you put the marshmallow on top, at the very end, or earlier so you can test as you build?
Phase 4: Prototyping
Woven notebook: sketch your design quickly, then build. Do not over-plan.
1Build a wide triangular base. Triangles do not collapse the way squares do.
2Put the marshmallow on early. The marshmallow is the heaviest part. Testing with it on top from the start saves you from a last-minute collapse.
3Build up in short, stable segments. Tape weak joints. Add a strand if a section bends.
Phase 5: Testing and Refinement
Woven notebook: record your tower's height in centimeters. Write what failed and what you changed.
1Step back. Hands off. Time 15 seconds. The marshmallow must stay on top.
2Measure height in cm from the floor to the bottom of the marshmallow. Optional score: height in cm divided by 10.
3If time allows, knock it down and rebuild a faster version using what you learned.
Phase 6: Career Connection
Woven notebook: write one sentence about how a structural engineer uses the same lesson you just learned.
Career Spotlight: Structural Engineer. Structural engineers design earthquake-safe buildings, bridges, and stadiums. They almost never get it perfect on paper. They build models, test them, fail, and iterate, just like you did with spaghetti and a marshmallow. The TED talk 'Build a Tower, Build a Team' shows that the people who do this challenge best are the ones who try the most versions.
Woven notebook: open your notebook now. Capture your answers to every reflection and design question before moving on.
Paper Roller Coasters — Wild Marble Tracks
Real engineers add curves, bumps, and friction to control how fast something moves. Today you will iterate on your track to slow a ping pong ball down as much as possible.
Hook: Use only gravity, paper, and tape to design the slowest roller coaster on Earth.
Materials per team: Up to 30 sheets of paper, 1 roll of tape (1 inch or less), 1 ping pong ball, 1 stopwatch or phone timer. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal in your own words. What does success look like?
Your Mission: Build a paper-and-tape track that makes a ping pong ball travel as SLOWLY as possible from a high entrance (10 inches or more) to a low exit (1 inch or more). The ball must move and cannot get stuck for more than 10 seconds.
Phase 3: Brainstorming
Woven notebook: answer the three prompts below before you build.
Quick hint: things that slow a ball down. Long zig-zag paths. Gentle curves instead of straight drops. Short bumps that make the ball bounce. Rough paper instead of smooth paper. The slowest run usually combines two or three of these tricks. Sketch one, then add another if you have time.
How to Make Track for a Paper Roller Coaster
1What slows a rolling ball down? List three forces or features.
2Could loops, curves, or a longer winding path help? Sketch one idea.
3Where could you add bumps or friction without stopping the ball completely?
Phase 4: Prototyping
Woven notebook: sketch the path the ball will take from entrance to exit.
1Make troughs by folding paper into long V or U shapes. Tape them in place to form your track.
2Add gentle slopes, curves, and short dips. Steeper drops make the ball faster, so use them carefully.
3Connect the pieces into one continuous path from a high start to a low finish.
Phase 5: Testing and Refinement
Woven notebook: record the time for Version 1. Then record what slowed the ball most and what you changed for Version 2.
1Drop the ping pong ball at the start. Start a timer when it enters and stop when it exits.
2Optional score: 4 times your travel time in seconds, minus the number of paper sheets used. Reward longer time, punish wasted paper.
3Build a second version. Try to make the run last longer without trapping the ball.
Phase 6: Career Connection
Woven notebook: write one sentence about how a roller coaster engineer uses the same ideas you used today.
Career Spotlight: Mechanical Engineer. Mechanical engineers design roller coasters, race cars, and theme park rides. They calculate how gravity, friction, and curves affect speed, exactly the way you did with paper and tape.
Aerospace Engineering Pathway · NASA Mars Mission Connection
NGSS: MS-ETS1-2
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers to every question in this phase.
Seven Minutes of Terror — Mars Perseverance Landing
Every Mars rover NASA has ever launched started as a cardboard mock-up. Engineers test wheel shapes, axles, and energy storage long before they build the real thing. Today you will do the same job: build a rubber-band-powered rover that scrambles across the floor.
Hook: If you are building a vehicle for the Moon or Mars, there are no gas stations. How will you power your ride?
Materials per team: 1 cardboard square (about 6 inches) for the body, 4 cardboard squares (about 5 inches) for wheels, 1 round pencil for the axle, 4 to 6 rubber bands, round mint candies (used as wheel spacers), tape, scissors. Time: 45 to 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal in your own words.
Your Mission: Build a rubber-band-powered cardboard rover that travels as far as possible in a roughly straight line. Wheels must be cut from the cardboard squares (no pre-made wheels). The rover may use only the materials provided.
Phase 3: Brainstorming
Woven notebook: answer all three questions before building.
Quick hint: things to play with. Wheel SHAPE (round vs. squared-off). Wheel SIZE (big vs. small). Number of rubber band winds (more = more spin, but too many = the rubber band snaps). Spacing between body and wheel (mints work as spacers). Try one variable at a time.
1How can a stretched rubber band make a wheel spin? Sketch your idea.
2What wheel shape will roll best on a smooth floor? Round, square, or hexagon? (Hint: NASA found square wheels actually grip soft rugs better.)
3How can you keep the wheels from rubbing the body and slowing the rover down?
Phase 4: Prototyping
Woven notebook: sketch your rover from the side. Label the body, axle, wheels, and rubber band.
Before you build, watch this NASA JPL educator walk through the cardboard rover build on a real workshop. It's not the only way to do it, but it gives you a working starting point. Borrow what you like, change the rest.
Learning Space with NASA — Make a Cardboard Rover (NASA JPL)
1Cut your wheels from the 5-inch squares. Try one round set and one with flat sides if you have time.
2Push the pencil through the body to make an axle. Place a mint candy on each side as a spacer so the wheels do not rub.
3Tie a rubber band to the front of the body and wrap the other end around the back axle. Wind the axle to load the rubber band.
Phase 5: Testing and Refinement
Woven notebook: record distance for Version 1 and Version 2. Calculate the percent change between them.
1Place the rover behind a start line. Release. Measure distance traveled in centimeters.
2Compare results with another team. Try the same surface they tested on. Did wheel shape matter?
3Modify your rover (different wheels, more rubber bands, lighter body). Test again. Optional score: percent increase from Version 1 to Version 2.
Phase 6: Career Connection
Woven notebook: write one sentence about how a NASA engineer uses energy storage on Mars.
Career Spotlight: Aerospace Engineer at NASA. Real Mars rovers do not use rubber bands, but they do use stored energy: solar-charged batteries instead of gas. The design problem is the same: get the most distance out of the least amount of energy. The Curiosity and Perseverance rovers were prototyped in cardboard exactly the way you did today.
Mechanical Engineering Pathway · Disaster Relief & Humanitarian Aid
NGSS: MS-ETS1-1 · MS-ETS1-4
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers to every question in this phase.
C-17 Humanitarian Air Drop
When earthquakes, floods, or war cut roads off, supplies have to be dropped from the air. The drop has to be safe, gentle, and accurate. Today you will design a device that drops a small cup of water 7 to 9 feet without spilling it.
Hook: Think like a disaster relief engineer. Can you deliver life-saving supplies from the air without losing a drop?
Materials per team: 1 small cup (3 oz), 1 manila folder, paper, shipping tape, paper clips, string, drinking straws, a syringe to measure water, a 9-foot ladder for testing. Time: 60 to 75 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Build a device that protects a cup holding 20 mL of water when it is dropped from 7 to 9 feet. After impact, the cup must hold as much water as possible. Constraint: device must be less than 2 feet tall. Nothing on the device may stay attached to the ladder or the person who dropped it.
Phase 3: Brainstorming
Woven notebook: answer the three questions below before you build.
Quick hint: three approaches teams have tried. (1) A parachute that slows the whole device down before impact. (2) A thick cushion (paper, manila folder padding) wrapped around the cup. (3) A paper-and-tape lid with a tiny hole that keeps water in even when the device tips. Most winners combine two of the three.
Egg Drop Challenge: The Best Designs (Science Max)
1What real-world devices slow a fall? List three (parachutes, airbags, springs, anything else).
2Where will the water spill from? The top? The sides? How can you stop that?
3Can you change the cup itself (a lid, a smaller opening) and still keep 20 mL in it?
Phase 4: Prototyping
Woven notebook: sketch your device. Label the cup, the cushion, and the slow-fall part (parachute, fins, etc.).
1Build a snug holder for the cup using folded paper or manila folder. The cup should not slosh inside.
2Add a slow-fall feature. A paper parachute, paper streamers, or wide cardboard fins all work.
3Optional: cover the top of the cup with a paper-and-tape lid that has a tiny hole. Less open surface means less spill.
Phase 5: Testing and Refinement
Woven notebook: record water remaining for Drop 1, what spilled and where, and what you changed for Drop 2.
1Pick two roles per team: a Tester (drops the device from the ladder) and a Water Judge (uses the syringe to measure how much water is left after impact).
2Fill the cup with exactly 20 mL of water. Drop. Measure. Record the mL remaining (round up to the nearest mL).
3Modify the weakest part. Drop again. Optional score: total mL of water retained.
Phase 6: Career Connection
Woven notebook: write one sentence about how a disaster relief engineer would use these ideas in a real emergency.
Career Spotlight: Humanitarian / Disaster Relief Engineer. Engineers at the Red Cross, Doctors Without Borders, and UNICEF design supply pallets that can be dropped from helicopters and planes into earthquake zones. Their pallets carry water, medicine, and food, and the same problem you faced today (don't spill, don't crash, hit a target) is exactly their daily problem.
How Operation Airdrop Flies Life-Saving Supplies After Disasters
Woven notebook: open your notebook now. Write your answers to every question as you go.
Curiosity Rover: Here's the Scoop
Sometimes engineers need to pick up an object they cannot touch with their hands: a chemical spill, a hot piece of metal, a sample on Mars. They build a tool that reaches, grips, or scoops from a distance.
Hook: Rescue a fragile sample from a hazard zone without ever stepping inside.
Materials per team: 30 sheets of paper, 10 paper clips, 10 meters of string, 1 roll of tape, 1 ping pong ball. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the rules and goal in your own words.
Your Mission: Pick up a ping pong ball that is at least 10 cm past a line on the floor and bring it back across the line. You may NOT cross the line yourself. The ball must not be thrown or modified.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: three tool shapes that work. (1) A long scoop, like a spatula, that slides under the ball. (2) A hook on a stick that rolls the ball back across the line. (3) A small basket on a long handle that traps the ball. The 'right' tool depends on how far the ball is and what surface you're working on.
Create Your Own: Articulated Grabber (Manlius Library)
1Could you scoop, hook, grab, or trap the ball? Sketch one idea for each.
2How long does your tool need to be to reach the ball without crossing the line?
3What will keep the ball from rolling off your tool on the way back?
Phase 4: Prototyping
Woven notebook: sketch your design. Label the handle, the reach, and the part that holds the ball.
1Roll paper into long tubes. Tape them end to end to make a long handle.
2Build a small scoop, hook, or basket on the far end. Paper clips and tape are useful here.
3Test that the tool stays straight and does not bend when you reach across the line.
Phase 5: Testing and Refinement
Woven notebook: record how far the ball was from the line, whether you got it across, and what you changed for Version 2.
1Place the ball just past the line. Try to retrieve it without crossing.
2Move the ball further away (20 cm, 30 cm). How far can your tool reach?
3Optional score: max distance retrieved (cm) minus the number of paper sheets used. Tape is free.
Phase 6: Career Connection
Woven notebook: write one sentence about a real job that uses long-reach tools.
Career Spotlight: Robotics Engineer. Robotics engineers build long-reach arms for handling dangerous chemicals, defusing bombs, and repairing satellites in space. The Mars rovers use 7-foot robotic arms to scoop soil samples without scraping the rover body. Every one of those arms started as a simple paper-tube reaching tool, just like yours.
Woven notebook: open your notebook. Capture your thinking in writing as you go.
Boston Dynamics Atlas Robot — Fully Electric
Your hand has bones for support, joints for bending, and tendons that pull on those bones to move your fingers. Engineers copy this design when they build robot arms for nuclear plants, deep-sea drilling, and space stations. Look at your own finger right now. Where does it bend? That is where you will build a joint.
Hook: Build a surrogate arm that can do a job too dangerous for human hands.
Materials per team: cardboard strips, brass fasteners (or a binder clip), craft sticks, drinking straws (tendon guides), tape, string, rubber bands. Time: 45 to 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal in your own words.
Your Mission: Build a mechanical arm that moves objects out of a 'hazard zone' (marked by a 30 cm line on the table) and onto a 'cargo platform' on your side of the line. You may not cross the line with your own hands. Only the arm enters the zone. You have 60 seconds to move as many objects as you can.
Phase 3: Brainstorming
Woven notebook: answer the three questions below before you build.
Quick hint: gripper shapes to try. A 2-finger PINCH (works like tweezers — best for small objects). A 3-finger CLAW (best for round objects like balls). A HOOK (best for things with handles or rims). Look at your hand. Notice you have all three options built in. Copy whichever fits the cargo on the table.
Create a Hand with Straws — Tendons and Muscles (Rosie Research)
1Bend your finger. Where does it bend? Why doesn't it bend in other places?
2When you pull a string at one end, what happens at the other end? How could that move a cardboard finger?
3Will your end (the part that touches the cargo) be a hook, a pinch, or a scoop? Different objects need different grippers.
Phase 4: Prototyping
Woven notebook: sketch your arm. Label each bone, each joint, and each tendon.
1Cut cardboard into 3 or 4 finger sections. Connect them with brass fasteners or tape so they bend like joints, but only in one direction.
2Tape short pieces of straw to one side of each section. These are your tendon guides.
3Thread string through the straws. Tape one end at the tip and leave the other end hanging out the back. Pull the string to bend the arm.
Phase 5: Testing and Refinement
Woven notebook: record how many objects you moved in 60 seconds. Note which objects were easy and which were hard.
1Place 5 to 10 mixed objects past the 30 cm line: paper cups, foam balls, pencils, pen caps. Set a 60 second timer.
2Move as many objects as you can to your cargo platform. Optional score: 1 point per small object, 5 points per hard-to-grab object.
3Modify the gripper end. Try a different shape. Test again.
Phase 6: Career Connection
Woven notebook: write one sentence about how a robotics or biomedical engineer helps people.
Career Spotlight: Robotics Engineer. Robotics engineers design surgical arms that hold cameras inside the body, prosthetic hands for people who are missing limbs, and robotic arms on the International Space Station. Every one of those arms uses bones, joints, and tendons. You just built the same machine in cardboard and string.
Woven notebook: open your notebook now. Write your answers to every question as you work.
STEM Challenge: How Much Weight Can Paper Hold?
A table looks simple, but it has a tough job. It has to hold things up off the ground without bending or collapsing, even when something heavy is pressing down. Civil engineers solve this same problem when they design floors, bridges, and stadium decks.
Hook: Build a table strong enough to hold a stack of textbooks, using nothing but paper and tape.
Materials per team: 1 to 2 sheets of newspaper or printer paper per leg, masking tape, 1 flat piece of cardboard for the tabletop, 1 heavy book for testing, ruler. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Build a table from rolled paper tubes and tape that can hold a heavy book at least 15 cm above the ground for 1 full minute. The table must stand on its own legs (no tape to floor).
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: three table shapes that have worked. (1) Four thin tubes at the corners (most common, easiest to build). (2) Three thicker tubes in a triangle (very stable, harder to build). (3) One thick column in the middle (great for centered loads). Add cross-bracing between legs to stop wobble.
Testing Different Paper Shapes — Which Is Strongest? (Kids Fun Science)
1Why is a tightly rolled tube of paper much stronger than a flat sheet?
2How many legs should your table have? Where should they go?
3How do real tables keep the legs from sliding or wobbling apart?
Phase 4: Prototyping
Woven notebook: sketch your table from the side and from above. Label the legs and the top.
1Roll paper into tight tubes (around a pencil, then remove the pencil). Tape so they keep their shape. These are your legs.
2Tape the legs to the underside of the cardboard top. Place them at corners or in a triangle.
3Add cross-bracing (extra paper tubes between legs) to stop wobbling.
Phase 5: Testing and Refinement
Woven notebook: record whether Version 1 held the book, what failed, and what you changed for Version 2.
1Place the book in the center of the tabletop. Time how long it stays up. The goal is 1 minute.
2If the table collapses, look at WHERE it broke first. That part needs to be stronger.
3Rebuild that part and test again. Compare your data with another team. Did the same part break for both of you?
Phase 6: Career Connection
Woven notebook: write one sentence about how a structural engineer uses these same ideas.
Career Spotlight: Structural Engineer. Structural engineers design the bones of buildings and bridges. They figure out where the heaviest loads will sit and where the strongest supports need to go, the same problem you just solved with paper and tape.
Every Bridge For Every Situation, Explained By an Engineer (WIRED)
Aerospace Engineering Pathway · NASA LCROSS Mission Connection
NGSS: MS-ETS1-2
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
NASA LCROSS Mission — Moon Impact Footage
In 2009, NASA's LCROSS mission slammed a probe into the Moon to look for water. The probe was traveling fast and had to hit a precise target at the South Pole. To do that, engineers had to account for forward momentum: when you drop something from a moving object, it doesn't fall straight down, it curves.
Hook: Hit a bullseye from a moving spacecraft, exactly the way NASA did to find water on the Moon.
Materials per team: 9 feet of fishing line or thin string for the zip line, 1 paper cup, 1 index card, 1 marble, 1 paper clip, string, tape. Plus: a paper target with point rings. Time: 45 to 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and rules in your own words.
Your Mission: Modify a paper cup so it slides down a zip line and DROPS a marble onto a target on the floor below. You must release the marble REMOTELY (with a string) while the cup is still moving. Closer to the bullseye = more points.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: release mechanisms to try. (1) A trapdoor on the bottom of the cup, held shut with a pull-string. (2) A flap cut into the side of the cup that swings open when tugged. (3) A loop of string tied to the marble itself so when you pull, the marble drops out. All three work. Pick the easiest one to build first.
Learning Space: Make a Spacecraft Land on Target — NASA JPL
1When the cup is sliding down and you drop the marble, will the marble fall straight down or curve forward? Why?
2Where on the zip line should you release the marble: directly above the target, or a little before it?
3How will your remote release work? A trapdoor, a pull-string, a flap that opens?
Phase 4: Prototyping
Woven notebook: sketch your cup from the side. Label the hook, the trapdoor, and the release string.
1Set up the zip line. Tie the fishing line between two anchors at different heights (a chair back and a doorknob, for example).
2Bend a paper clip into a hook. Tape it to the cup so the cup hangs balanced on the line.
3Cut a flap or trapdoor in the cup. Tie a string to the flap so when you pull the string, the marble falls out.
Phase 5: Testing and Refinement
Woven notebook: record where the marble landed each try (inner, middle, outer ring, or miss). Adjust your release timing each round.
1Place the target on the floor under the zip line. Mark a 'drop zone' on the line where you should pull the release string.
2Send the cup down the line. Pull the release string when the cup crosses the drop zone. See where the marble lands.
3Optional score: 5 points for the center ring, 3 for middle, 1 for outer. Try at least 3 drops.
Phase 6: Career Connection
Woven notebook: write one sentence about how a NASA aerospace engineer uses these same ideas.
Career Spotlight: Aerospace Engineer at NASA. The LCROSS mission slammed a probe into the Moon at 5,600 miles per hour. Engineers had to plan the release point months in advance, accounting for the spacecraft's forward speed and the Moon's gravity. They confirmed water on the Moon in 2009 because they got the targeting right. Same problem you solved today.
Aerospace Engineer Career Spotlight — Acey, NASA James Webb Engineer
Environmental Engineering Pathway · Solar Hot Water for Off-Grid Homes
NGSS: MS-PS3-3 · HS-ETS1-2
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
Solar Concentrating Mirrors — Super-Hot Focal Point
Solar energy is free, but you have to capture it well. Black surfaces absorb heat. Reflective surfaces (foil) bounce light onto the absorber. The longer water sits in the absorber, the warmer it gets. Today you will design a small solar heater and measure how much warmer you can make a stream of water.
Hook: To survive a Moon winter (or a power outage on Earth), people need hot water. Can you capture the sun's energy to provide it?
Materials per team: 4 to 6 feet of clear plastic tubing, cardboard panel, aluminum foil, black paper, tape, scissors. Heat source: gooseneck lamp or sunlight. Measurement: digital thermometer, plastic pitcher. Time: 60 to 75 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and rules in your own words.
Your Mission: Build a solar panel that heats water as it flows through plastic tubing. The water flows by gravity (no pumps). Your goal is the LARGEST temperature difference between water entering the panel and water leaving it.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: things that capture more solar heat. Black absorbs more sunlight than any other color. Foil reflects light onto your absorber from the sides. Tubing coiled in tight rows on a flat black panel beats one straight tube. Slow flow gives water more time in the heater. More tubing on the panel = more heat collected.
DIY Solar Water Heater — Dual Spiral (desertsun02)
1What color absorbs the most sunlight, white or black? Why?
2Should the tubing be in a straight line or coiled back and forth across the panel? Why?
3If the water flows fast, it doesn't have time to absorb heat. If it flows too slow, you don't get much water. What is the trade-off?
Phase 4: Prototyping
Woven notebook: sketch your solar panel. Label the absorber, the tubing path, and the inlet/outlet.
1Cover the cardboard panel in black paper. The black surface is your absorber.
2Coil or fold the tubing back and forth across the black surface. Tape it down. More tubing on the panel = more heat collected.
3Bend the cardboard panel slightly so foil reflectors on the sides bounce light onto the tubing. Tape foil to the side flaps.
Phase 5: Testing and Refinement
Woven notebook: record water temperature BEFORE the panel and AFTER the panel. Record the difference for Version 1 and Version 2.
1Aim the gooseneck lamp at the panel (or move it into direct sunlight). Wait 2 minutes for the surface to warm up.
2Take the temperature of cool water in the pitcher (the 'before' temp). Pour it slowly into the high end of the tube. Catch the water at the low end and take its temp (the 'after' temp).
3Calculate the temperature difference. Modify the panel (more tubing, more foil, slower flow). Test again.
Phase 6: Career Connection
Woven notebook: write one sentence about how an environmental engineer uses solar heat in real life.
Career Spotlight: Environmental / Renewable Energy Engineer. Environmental engineers design solar hot water systems on rooftops in homes around the world. In off-grid communities, solar hot water is often the cheapest way to bathe, cook, and heat homes. Engineers at NASA also design solar heaters for future Moon and Mars bases, where survival depends on capturing every bit of sunlight.
The Energy Transition in Action: Constructing a Solar Farm
Environmental Engineering Pathway · Clean Water Access & Trade-Offs
NGSS: HS-ETS1-3
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
LifeStraw Filtered Dirty Water Under the Microscope
Engineers design filters that remove dirt, sand, and harmful chemicals so water is safe. Real filtration is always a trade-off: cleaner water often means slower flow. Today you will design a filter and prove your trade-off with data.
Hook: Two billion people don't have safe drinking water. The next clean-water solution might be the one you design today.
Materials per team: 1 plastic bottle (cut in half), coffee filter or cotton balls, sand, gravel, activated charcoal (optional), 1 cup of dirty water (water + dirt + a drop of food coloring), stopwatch. Time: 60 to 75 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and rules in your own words.
Your Mission: Build a filter from a plastic bottle and natural materials that turns dirty water into the cleanest water you can. You must compare BOTH clarity AND speed (how fast it filters), then explain the trade-off you chose.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: think about what each material does. Gravel blocks BIG stuff (leaves, sticks). Sand blocks medium stuff (smaller particles). Cotton or coffee filter blocks tiny stuff (sediment). Activated charcoal pulls out odors and color. Most teams stack BIG-TO-SMALL (gravel on top, charcoal at the bottom). Try one order, time it, then flip and compare.
How to Make a Water Filter with Sand and Charcoal (MEL Science)
1What will the gravel do? What will the sand do? What will the coffee filter do?
2Why would you stack the layers in a certain order: big-to-small or small-to-big?
3If your filter makes super clean water but takes 30 minutes per cup, is that a good design? What is the trade-off?
Phase 4: Prototyping
Woven notebook: sketch your filter from the side. Label every layer in order, top to bottom.
1Cut the plastic bottle in half. Flip the top half upside down inside the bottom half so it works like a funnel.
2Place a coffee filter or cotton ball at the bottom of the funnel so the small materials do not fall through.
3Add layers: sand on top of the filter, then gravel on top of the sand. Add activated charcoal between the sand and gravel if you have it (charcoal pulls out odors and color).
Phase 5: Testing and Refinement
Woven notebook: record clarity (cloudy, slightly cloudy, clear) and time (in seconds) for each version. Note your trade-off in writing.
1Pour the dirty water slowly into the top. Time how long it takes to come out the bottom.
2Catch the filtered water in a clean cup. Hold it up to the light. Is it clearer? IMPORTANT: do NOT drink the water.
3Build a second version with different layer thickness or order. Compare clarity AND speed against your first try.
Phase 6: Career Connection
Woven notebook: write one sentence about how an environmental engineer helps a community after a disaster.
Career Spotlight: Environmental Engineer. Environmental engineers design city water systems, ocean cleanup tools, and disaster relief filters that bring drinking water to communities after earthquakes, floods, and droughts. The trade-off you faced (clean vs. fast) is the same one they face every single day. Some of the cheapest, most life-saving filters in the world are not much more complex than yours.
Woven notebook: open your notebook now. Write your answers as you go.
Paper Circuit Light-Up Card — DIY
Every electronic device, your phone, a smartwatch, a hospital monitor, runs on the same idea: electricity flows in a closed loop from a power source, through a part that does something useful (like a light), and back to the power source. If the loop is broken, nothing works. Today you build that loop yourself, on paper.
Hook: Make paper light up by drawing your own circuit on it.
Materials per team: 1 sheet of cardstock, 1 coin battery (CR2032), 1 to 2 LEDs (3mm or 5mm), 1 roll of copper tape (1/4 inch wide), small piece of folded paper for the switch, scissors, pencil. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Design a paper circuit on cardstock that lights up an LED when a paper switch is pressed. Stretch goal: add a SECOND LED in a parallel circuit so both light up at the same brightness.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: simple circuit ideas. (1) A single LED hidden behind a drawing (a star, an eye, a window). (2) Two LEDs in parallel for symmetry (a pair of fireflies, two headlights). (3) A folded paper switch — when you press the card, two strips of copper tape touch and the loop closes. The simplest project still looks magical.
How to Make Paper Circuits — Science Buddies
1Electricity flows out of the (+) side of the battery, through the LED, and back into the (-) side. If you break the loop, what happens?
2LEDs only work in one direction. The longer leg is (+). The shorter leg is (-). Why does that matter for your circuit layout?
3How can a folded piece of paper become a switch? (Hint: when you press it, two strips of copper tape touch.)
Phase 4: Prototyping
Woven notebook: sketch your circuit on paper FIRST. Mark the (+) and (-) sides. Draw the path the electricity will take.
1Lay out copper tape on the cardstock to match your sketch. The tape is the wire. Press it down hard so it sticks well.
2Tape the LED's longer leg (+) onto the (+) copper line. Tape the shorter leg (-) onto the (-) line. Use small pieces of copper tape to lock the legs in place.
3Tape the battery (+) side down onto the (+) copper line. Add a folded paper switch over the (-) tape line so when you press it, the (-) battery side touches the copper. The LED should light up.
Phase 5: Testing and Refinement
Woven notebook: record what worked and what didn't. Note where the circuit failed (loose tape, wrong direction, broken loop).
1Press the switch. Does the LED light? If not, check: Is the battery flipped right? Are LED legs in the right direction? Is the tape pressed down everywhere?
2Once it works, sketch a NEW circuit with TWO LEDs in parallel (each LED gets its own loop back to the battery). Both should light at the same brightness.
3Optional: turn your circuit into art. Hide the LEDs behind a drawing so the lights become eyes, stars, fireflies, or windows.
Phase 6: Career Connection
Woven notebook: write one sentence about an electrical engineer or a wearable tech designer.
Career Spotlight: Electrical Engineer / Wearable Tech Designer. Electrical engineers design every circuit in your phone, your AirPods, your medical devices, and your car. Wearable tech designers use the same paper-circuit idea, scaled up, to build LED jackets, smart bandages that monitor wounds, and clothes that can charge phones. Today you built the foundation of every electronic device on Earth.
Make a Light-Up Interactive Paper Circuit Card — Chibitronics
Aerospace & Chemistry Pathway · Newton's Third Law in Action
NGSS: MS-PS2-2 · MS-ETS1-3
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Phase 1: Background Information
Woven notebook: open your notebook. Write your answers as you go.
SpaceX Falcon Heavy — Simultaneous Booster Landing
Every rocket, from a SpaceX Falcon 9 to your film canister today, works on the same principle: Newton's Third Law. Push gas DOWN hard, and the rocket flies UP just as hard. The more gas you push out, and the faster you push it, the higher it goes.
Hook: Build a rocket out of household stuff and launch it 10 feet in the air using nothing but a fizzing tablet.
Materials per team: 1 empty Fuji film canister with a snap-on lid (the snap-on lid is critical), 1 Alka-Seltzer tablet, water, safety goggles for everyone, measuring tape, optional: cardstock and tape for fins/nose cone. Test outside or in a clear open area.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words. Safety rules are not optional.
Your Mission: Build a film canister rocket that launches as HIGH as possible. You can change the amount of water, the amount of Alka-Seltzer, the fin design, and the nose cone. Safety: goggles ON, point AWAY from people, snap the lid on quickly, then step back.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: the variables that matter most. Water amount (about 1/3 of the canister is the sweet spot — too much = heavy, too little = no fizz buildup). Tablet amount (half a tablet vs. whole tablet). Fin number (3 vs. 4 vs. none — more fins = more stability but more drag). Change ONE thing at a time. That's how engineers compare.
Fizzy Rocket — Film Canister + Alka-Seltzer Demo (Emily Calandrelli)
1More water means more gas pressure but also more weight. What's the trade-off? Sketch what you think is the right amount.
2Why do real rockets have fins and nose cones? Could yours go higher with them?
3You launch the rocket UPSIDE DOWN (lid on the bottom). Why? What does Newton's Third Law say about which direction the rocket flies?
Phase 4: Prototyping
Woven notebook: sketch your rocket. Mark fin shape, nose cone, and where the water will go.
1Cut 3 to 4 fins from cardstock. Tape them to the OUTSIDE of the canister (the side that will face up during flight).
2Roll a paper cone for the nose. Tape it to the BOTTOM of the canister (which faces up during flight, since the canister is launched lid-down).
3PUT ON GOGGLES. Pour about 1/3 of the canister with water. Drop in HALF an Alka-Seltzer tablet, snap the lid on tight, FLIP the rocket lid-side down on the ground, and step back at least 3 feet.
Phase 5: Testing and Refinement
Woven notebook: record height (rough estimate, e.g. 3 feet, 6 feet, 10 feet), water amount, and tablet amount for each launch. Note what you changed each time.
1Launch 1 (control): half tablet, 1/3 water, no fins. Estimate height by counting seconds aloft (1 second up = roughly 5-6 feet).
2Launch 2 (modify): try MORE water, or LESS water, or a FULL tablet. One change at a time so you can compare data.
3Launch 3 (final): use what you learned to design your highest launch. Compare the three heights.
Phase 6: Career Connection
Woven notebook: write one sentence about how a propulsion engineer designs a real rocket.
Career Spotlight: Propulsion Engineer at SpaceX, Blue Origin, or NASA. Propulsion engineers design the engines that put satellites, astronauts, and rovers into space. They run THOUSANDS of small-scale tests just like yours, changing one variable at a time, before they ever fire a real engine. The math gets harder, but the principle is the exact same: Newton's Third Law, push gas down, and the rocket pushes up.
Computer Science Pathway · Train an AI That Sees the World
NGSS: HS-ETS1-2
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Phase 1: Background Information
Woven notebook: open your notebook. Write your answers as you go.
AI Experiments: Teachable Machine
Artificial Intelligence isn't magic. AI learns from EXAMPLES. Show it 100 photos of recyclable bottles labeled 'recycle' and 100 photos of food wrappers labeled 'trash,' and it learns to tell the difference. The more examples you give, the smarter it gets. Today you become the trainer.
Hook: Train your own AI in 30 minutes that can spot real things in your classroom: trash vs. recycling, hand signs, masks, anything you choose.
Materials per team: 1 laptop or Chromebook with a webcam, internet connection. Tool: Teachable Machine at teachablemachine.withgoogle.com (free, no account needed). Optional: real objects you want the AI to recognize. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Train an AI image classifier that recognizes 3 different classes of something useful (recycle vs. trash vs. compost / rock-paper-scissors / different plants / tired-vs-awake / etc.). Your AI must correctly identify each class at least 8 out of 10 times during testing.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: pick classes that are visually DIFFERENT. 'Apple vs. orange' works well. 'Apple vs. another apple' won't. Train at the same lighting and angle the AI will see in the real world. If the AI gets confused, the fix is almost always 'add 30 more examples per class.'
1What real-world problem could a 3-class AI solve? List three ideas (sorting recycling, identifying plants, recognizing sign language, monitoring posture, etc.).
2What are your 3 classes? Be specific. 'Trash' is too broad. 'Plastic bottle / aluminum can / food wrapper' is better.
3What background, lighting, and angles will the AI see in the real world? Should you train it under those same conditions?
Phase 4: Prototyping
Woven notebook: name your 3 classes and write what you'll show the camera for each. Watch the videos below as you go — pause and follow along.
First, watch this 2-minute intro from Google so you know what Teachable Machine actually is.
Teachable Machine 2.0 — Official Launch (Google)
1Open a browser. Go to teachablemachine.withgoogle.com. Click 'Get Started'. Click 'Image Project'. Click 'Standard Image Model'. No account needed. No download.
2You'll see two boxes labeled 'Class 1' and 'Class 2'. Click on 'Class 1' to rename it (e.g., 'Recyclable'). Click 'Add a class' if you need more. Aim for 3 classes.
If you get stuck, watch this beginner walkthrough showing each click step-by-step.
Teachable Machine Tutorial for Beginners — Step by Step
3Click 'Webcam' inside Class 1. Hold the record button down (don't just click) while you show the object to the camera from many angles. Aim for 50+ images per class. Repeat for every class.
4Click 'Train Model' (top of the screen). Wait 30 to 60 seconds. The AI is learning patterns from your examples. Do NOT close the tab while it trains.
Phase 5: Testing and Refinement
Woven notebook: track your test results. Out of 10 tries per class, how many did the AI get right?
Watch how the Preview pane works (live testing) — your AI is on the right side of the screen.
Teachable Machine Image Classification — Live Preview Demo
1In the Preview pane (right side of the screen), hold each class up to the webcam 10 times. Watch the percentage bars: which class is the AI guessing, and how confident is it?
2If accuracy is low, the AI needs MORE examples. Go back to the class with low accuracy. Add 30 more images, especially edge cases (weird angles, partial views, low light). Click 'Train Model' again.
3If two classes look too similar, the AI cannot tell them apart. Either pick more distinct categories OR add many more examples that highlight the difference.
Phase 6: Career Connection
Woven notebook: write one sentence about how a Machine Learning Engineer changes the world.
Career Spotlight: Machine Learning Engineer / AI Researcher. ML engineers train AI to read X-rays for cancer, drive cars, translate sign language, and detect wildfires from space. They use the EXACT process you just used: collect labeled examples, train, test, fix bias, retrain. The hardest part of their job isn't the AI — it's making sure the training data is fair and represents everyone, not just one type of person or place.
Software Engineering Pathway · Build with Gemini AI, Deploy with Netlify
NGSS: HS-ETS1-1
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
Hack Club — Where Young Innovators Thrive
This is called VIBE CODING. You describe what you want in plain English. An AI (Google Gemini) writes the code. You copy that code into a file, then drag it onto Netlify Drop and the internet hosts it for free. No accounts, no installs, no signup.
Hook: Build a real, public website with your own URL in 60 minutes — without writing a single line of code from scratch. Anyone in the world can visit it by the end of class.
Watch this short intro to vibe coding before you start. You don't need to do anything yet — just see what's possible.
Learn to Vibe Code in 10 Minutes — Beginner Tutorial
Materials per team: 1 laptop or Chromebook, internet, a free Google account (for Gemini). Tools you'll use: Gemini at gemini.google.com, a text editor (TextEdit on Mac, Notepad on Windows), Netlify Drop at app.netlify.com/drop. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Build and DEPLOY a one-page web app that solves a small problem in your community. By the end of class, your app must be live at a public URL that anyone with the link can open. Examples: a study timer, a homework checklist, a climate fact card, a 'how to register to vote' guide, a bus-stop finder.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: keep the prompt SPECIFIC. 'A timer' is too vague. 'A study timer with start, stop, reset buttons that counts up in seconds' is great. Tell Gemini you want EVERYTHING in one HTML file (CSS and JavaScript inline). If Gemini gives you 3 files, just say 'put it all in one file please' and it will.
1What's a small, annoying problem in your school, family, or neighborhood? List three. (The smaller, the better. 'A page that shows tomorrow's weather' beats 'an Uber competitor.')
2Who will use it? What is the ONE thing they need to do when they open the page?
3What's the simplest version that still works? Cut every feature that isn't essential.
Phase 4: Prototyping (Vibe Code with Gemini Canvas)
Woven notebook: write the EXACT prompt you will type into Gemini. Be specific. 'Build a study timer with start, stop, and reset buttons that counts up in seconds, with a clean modern design' beats 'a timer.'
Watch this video first. It shows how Teacher's Tech built 8 apps in 15 minutes using Gemini Canvas. Pay attention to (1) clicking 'Canvas' under the prompt bar, (2) the kind of prompts that get good results, and (3) how to copy the code at the end.
8 Apps in 15 Minutes? Gemini Canvas Makes It Possible (Teacher's Tech)
1Open a browser. Go to gemini.google.com. Sign in with a Google account. BENEATH THE PROMPT BAR, click the 'Canvas' button. This switches Gemini into a live coding mode where you'll see your app build itself.
2In the prompt box, type something like: 'Build a single-file HTML page that does [your idea]. Put all CSS and JavaScript inline in the same file. Make it look clean and modern.' Press Enter.
3Watch Gemini Canvas build the app live. When it's done, find the code block that starts with <!DOCTYPE html> and ends with </html>. Click the COPY button at the top right of the code block.
4Open a PLAIN text editor: TextEdit on Mac (use Format → Make Plain Text first) or Notepad on Windows. Paste the code. File → Save As → name the file EXACTLY index.html (lowercase, with the .html extension). Set 'File Format' to Plain Text or 'All Files'.
First time saving an HTML file? This 5-minute video shows the exact steps using Notepad.
Create Your First Webpage in 5 Minutes — HTML + Notepad
5Double-click your saved index.html file. It should open in your browser and run. If something is broken or you want a new feature, go back to Gemini and say 'Modify the previous code so that [your change]'. Copy the new code, replace the old code in your editor, save, refresh the browser.
Phase 5: Deploy a Live App (Netlify)
Woven notebook: paste your live URL here when you have it. This is a real, public website that anyone in the world can open.
Watch this 3-minute walkthrough of Netlify Drop before you deploy. You'll do exactly what the video shows, but you'll also LOG IN so the site belongs to you and you can update it later.
Netlify Drag & Drop — Free Website Hosting
1Open a new tab. Go to netlify.com. Click 'Sign up' (top right). Choose 'Sign up with Google' (fastest) or use your email. The free plan is plenty for this challenge — no credit card needed.
2Once logged in, you'll land on the Netlify dashboard. Find the 'Sites' tab. Click 'Add new site' → 'Deploy manually' (or scroll to the drag-and-drop deploy zone).
3On your computer, put your index.html inside a NEW folder on the desktop (you can have other files in the folder later — images, more pages). The folder is what you deploy.
4DRAG the folder into the Netlify deploy zone. Wait 5 to 10 seconds. Netlify gives you a free public URL like https://random-words-12345.netlify.app. This is your live app.
5Rename your site so the URL is something you'll remember: Site Settings → Change site name. Then share the URL with another team. Open it on your phone.
6Get feedback. What confused them? What worked? Go back to Gemini Canvas, ask for the fix, save the new index.html into the same folder, drag the folder back into Netlify Drop. Same site, new version, same URL. That's how real software ships.
Phase 6: Career Connection
Woven notebook: write one sentence about how a software engineer ships products in the real world.
Career Spotlight: Software Engineer / Web Developer. Software engineers at startups, hospitals, and tech companies do exactly what you just did, every single day: pick a small problem, build the simplest possible thing that solves it, ship it, get user feedback, improve it, repeat. The biggest tech companies on Earth (Instagram, Uber, Airbnb) all started as a one-page hackathon project. Yours is one too.
Woven notebook: open your notebook now. Write your answers as you go.
Pass the Salt — Joseph's Machines
Real engineers love constraints. A pencil sharpener has one moving part: the blade. A paper guillotine has one pivot. A see-saw has one fulcrum. The fewer moving parts, the fewer ways something can break.
Hook: A single rubber band can do a lot of work — if you build everything else around it perfectly.
Materials per team: cardboard (lots), 1 rubber band OR 1 spring OR 1 small motor OR 1 weight (you choose ONE), tape, scissors, pencil, paper. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and constraints in your own words.
Your Mission: Build a cardboard machine that performs a task (stamp a paper, ring a bell, turn a page, flick a marble, anything) using EXACTLY ONE active component. Everything else must be structural. The machine must perform the task more than once without rebuilding.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: a few directions teams have tried. Some build a stamp that uses one rubber band to slap ink onto paper. Some build a gate that uses one weight to swing open. Some build a winder that uses one spring to scroll a ribbon. Some build a flicker that uses one rubber band to launch marbles. The 'machine' is what surrounds the moving part.
Cardboard Automaton: Up and Spin (Maryland Science Center)
1What is the simplest task you could choose? (Smaller task = more reliable machine.)
2How will your one active component reset itself between uses, so the machine can run multiple times?
3What is the structure around the active component doing? (Guiding it, holding it, returning it?)
Phase 4: Prototyping
Woven notebook: sketch your machine. Mark the ONE moving part.
1Build the structural frame first from cardboard. The frame is the machine's skeleton — it cannot move.
2Mount your one active component in the frame. The frame should GUIDE the motion, not fight it.
3Add a way for the active component to RESET (gravity, a return spring built into the structure, a ramp it slides back down). The machine has to run more than once.
Phase 5: Testing and Refinement
Woven notebook: how many runs in a row did your machine complete? What broke first? What did you fix?
1Run the machine 3 times in a row. Note any failure: jam, miss, broken structure, lazy reset.
2Find the weakest part. Tape, brace, or rebuild it. Run 3 more times.
3Optional score: number of successful runs in 60 seconds without intervention.
Phase 6: Career Connection
Woven notebook: write one sentence about how an industrial designer makes ordinary objects work.
Career Spotlight: Industrial Designer / Mechanism Engineer. Industrial designers build the everyday machines you don't think about: stapler arms, retractable pen mechanisms, toaster levers, blinds you pull. Each one has ONE moving part doing one job, surrounded by very smart structure. The fewer moving pieces, the longer the product lasts. Apple, Dyson, IKEA, and every product company on Earth hires people who think this way.
Day in the Life of an Industrial Designer in NYC (Craighill)
Structural & Safety Engineering · Designing Failure on Purpose
NGSS: MS-ETS1-2
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
1959 vs 2009 Chevy Crash Test — IIHS Crumple Zones
Cars have crumple zones. They are SUPPOSED to crush, on purpose, to absorb crash energy and protect passengers. Buildings have weak floors that fail before columns. Bridges have fuses (sacrificial parts that fail first). This is called CONTROLLED COLLAPSE.
Hook: Real engineers don't just design things to NOT fail. They design HOW they fail.
Materials per team: cardboard, paper, masking tape, scissors, ruler, books or weights for testing. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and rules in your own words.
Your Mission: Design a cardboard-and-paper structure that COLLAPSES GRADUALLY when overloaded, not all at once. The structure must stand on its own before testing. The collapse must be visible (something an engineer could see warning before total failure).
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: ways teams have built in controlled failure. Some cut tabs in their main support so it BENDS before snapping. Some stack their structure like pancakes that flatten one at a time. Some put a 'fuse' — one weak rod that buckles first. The art is making the failure VISIBLE so you see warning before total collapse.
Understanding Buckling — The Efficient Engineer
1Where in your structure should failure happen FIRST? Why there?
2How will you make that weak point bend or buckle (slowly), not snap (suddenly)?
3What part of the structure is the LAST thing that should fail? (That is the thing you're protecting.)
Phase 4: Prototyping
Woven notebook: sketch your structure. Mark the planned weak point with an X.
1Build the basic structure from cardboard. It must stand free.
2Engineer in your weak point: a pre-cut tab, a folded crease, a thinner column, a weaker joint. The weak point should LOOK normal but bend first.
3Test that the structure stands BEFORE you load it. If it falls under its own weight, the weak point is too weak.
Phase 5: Testing and Refinement
Woven notebook: describe how the structure failed. Was it gradual? Was the collapse visible? What broke first?
1Add weight slowly (one book at a time, or 100g at a time). Watch for the FIRST sign of bending. Stop and observe before adding more.
2Did the failure happen where you wanted? Or somewhere unplanned? Rebuild and try again.
3Optional score: 1 point for graceful (gradual) collapse, 0 for catastrophic failure. Bonus: did you protect a target item underneath the structure?
Phase 6: Career Connection
Woven notebook: write one sentence about how a safety engineer designs failure into things on purpose.
Career Spotlight: Vehicle Safety Engineer / Structural Failure Engineer. Crash test engineers at Volvo, Tesla, and the National Highway Traffic Safety Administration design car crumple zones — parts of the car that are ENGINEERED to crush. Building engineers in earthquake zones design 'fuse' beams that bend before columns break. Bridge engineers add sacrificial cables. Every controlled collapse you just designed is the same idea, scaled down.
A Day in the Life of an IIHS Crash Test Dummy (with engineer Marvin Hatchett)
Woven notebook: open your notebook now. Write your answers as you go.
How Breathing Works — Nirvair Kaur (TED-Ed)
Your lungs cannot suck. They have no muscles. The DIAPHRAGM is a sheet of muscle below your ribs that pulls DOWN. That makes the space inside your chest bigger. Bigger space at the same air = lower pressure. Air outside (higher pressure) flows in to balance the pressure. That's a breath in. When the diaphragm relaxes, the space gets smaller, pressure rises, and air flows out.
Hook: Build a working model of your own lungs from a plastic bottle and a couple of balloons.
Materials per team: 1 clear plastic bottle (1L or 2L, cut bottom off), 2 small balloons (lungs), 1 large balloon (diaphragm), drinking straws or a Y-connector, tape, rubber bands. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Build a working model of human lungs. Two balloons inside the bottle = the lungs. A stretched balloon over the cut bottom = the diaphragm. When you pull the diaphragm DOWN, the lungs INFLATE. Push the diaphragm UP, lungs DEFLATE. You are NOT allowed to blow into the system.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: how the parts map to your body. The bottle = the chest (rib cage). The balloons inside = the lungs. The big stretched balloon at the bottom = the diaphragm. The straws or Y-connector = the trachea and bronchial tubes. Sealing the bottle airtight is the hardest part — most teams use rubber bands plus tape.
Inflatable Lungs with Diaphragm Working Model (Arvind Gupta)
1Why does pulling the diaphragm DOWN make the balloons inflate? (Hint: think about pressure inside the bottle.)
2Where would air leak from your model if it were not sealed? List two places.
3How could you make your model show ASYMMETRY (one lung working, one collapsed) to show what happens during pneumonia or a punctured lung?
Phase 4: Prototyping
Woven notebook: sketch the inside of your model. Label the lungs, diaphragm, trachea, and bottle.
1Cut the bottom off the plastic bottle. Stretch the large balloon over the open bottom and seal with tape and a rubber band. This is your diaphragm.
2Tape two small balloons to the ends of straws (or to the two arms of a Y-connector). These are your lungs. Push them DOWN through the bottle's mouth so the balloons hang inside the bottle and the straw tops stick out.
3Seal the bottle mouth around the straws so NO air can leak in or out except through the straws. Use modeling clay, hot glue, or tightly wrapped tape.
Phase 5: Testing and Refinement
Woven notebook: describe what happens to the lungs when you pull the diaphragm. Sketch the lungs in their inflated and deflated state.
1Pull the diaphragm balloon DOWN. The lungs should inflate as air rushes through the straws.
2Push the diaphragm UP. The lungs should deflate as air rushes back out.
3If nothing happens or only one lung inflates: you have a leak. Find it (run your finger around all the seals). Reseal. Test again.
Phase 6: Career Connection
Woven notebook: write one sentence about how a biomedical engineer keeps people breathing.
Career Spotlight: Biomedical Engineer / Ventilator Designer. When someone cannot breathe on their own (because of lung disease, COVID-19, an accident), a ventilator does it for them. Ventilators use the same principle you just modeled: change the pressure, and air moves. Engineers at companies like Medtronic, Philips, and GE design these machines. During COVID, biomedical engineers around the world raced to design new ventilators in weeks. The bottle-and-balloon model you just built is how every one of those engineers learned the basics.
Day in the Life of a Biomedical Engineer — Medical Devices
Electrical & Safety Engineering · Sensors That Don't Lie
NGSS: MS-ETS1-1
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
Master Caution — Boeing 737 Cockpit Warning Light Explained
Every airplane cockpit, every nuclear power plant, every hospital monitor has WARNING LIGHTS. Engineers call them 'fail-safe indicators.' When the light is OFF, things are fine. When ON, something is wrong. The light has to be HONEST: it must turn on EVERY time the bad thing happens, and never falsely. People's lives depend on these lights telling the truth.
Hook: Build a circuit that turns on only when something is wrong.
Materials per team: 1 sheet of cardstock, 1 coin battery (CR2032), 1 LED, 1 roll of copper tape, paper for folding switches, scissors, pencil. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: pick ONE of the four scenarios below. Write down WHY you picked it and what real-world job it could do.
Your Mission: Build a paper-and-copper-tape circuit. The LED must turn ON only when a real physical thing goes wrong. Pick ONE of these four concrete scenarios:
Scenario A — DRAWER ALARM. The light turns ON when someone opens a flap, drawer, or panel that should stay shut. Real-world version: a refrigerator door alarm, a medication cabinet alarm, a 'cookie jar' anti-theft device. The LED is OFF when closed, ON when opened.
Scenario B — PRESSURE PAD. The light turns ON when something heavy is placed on (or steps on) a small paper square. Real-world version: a doorstep visitor sensor, a gym mat 'is someone here' indicator, a pressure-mat alarm under a vase. The LED is OFF when nothing is on the pad, ON when weight is applied.
Scenario C — WOBBLE / TILT DETECTOR. The light turns ON when a tower, structure, or container tilts past a safe angle. Real-world version: a forklift tip-over warning, an earthquake sensor, a 'don't tip the moving truck' indicator. The LED is OFF when level, ON when tilted past about 20-30 degrees.
Scenario D — JOINT WATCH. The light turns ON when a tape seam, glue joint, or paper hinge starts to pull apart. Real-world version: a bridge crack monitor, an aircraft fuselage stress sensor, a 'is this glue still holding' indicator. The LED is OFF when the joint is intact, ON when it separates.
Constraints (all four scenarios): copper tape wiring only, 1 coin battery, 1 LED, flat circuit, no soldering, no premade switches. The LED must change state because of physical movement, NEVER because you touched the wires with your fingers.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: switch designs that work. Two strips of copper tape that NORMALLY don't touch but DO touch when something fails. Some teams make a folded paper hinge that closes the circuit when a flap lifts. Some put copper tape on both sides of a card so they touch when the card is squeezed. Some hang a paperclip pendulum that swings into a copper line when the device tilts. The principle is always the same: failure causes contact, contact closes the circuit, light turns on.
Simple LED Paper Circuit with Copper Tape and Coin Battery
1Pick your condition (pressure, alignment, support, or access). Where in space will copper tape touch when this condition fails?
2How will you keep the copper tape APART when the system is in its safe state? (Air gap, paper spacer, a fold under tension?)
3How will you reset your warning light to test it again?
Phase 4: Prototyping
Woven notebook: sketch your circuit. Mark where the copper tape will TOUCH when the failure happens (that's your switch).
Step A: Build the basic circuit (every scenario uses this). Lay copper tape on cardstock to make a complete loop with one break at your switch point. Tape the LED across the break (longer leg = +). Tape the battery (+) side down on the (+) line.
Step B: Build YOUR specific switch. Find your scenario below — these are tested mechanisms that work. Borrow them, modify them, or invent something better.
DRAWER ALARM (Scenario A): Cut a hinged flap into the cardstock. Put copper tape on the inside of the flap AND on the matching spot on the base. When the flap is closed, a thin paper insulator sits between them. When the flap LIFTS, the insulator drops out (or you tape the insulator to the flap so it lifts away). Copper tapes touch, light turns on.
PRESSURE PAD (Scenario B): Stack two pieces of cardstock with copper tape on the inside of each. Put a folded paper ring (like a small donut) between them. The ring keeps the copper tapes apart at rest. When weight presses down, the ring squishes, copper tapes touch, light turns on.
TILT DETECTOR (Scenario C): Tape a paperclip OR small marble inside a folded paper channel. At rest, the paperclip rests on a paper shelf away from your circuit. When the device tilts past about 25 degrees, the paperclip slides down the channel and bridges two copper tape lines, completing the circuit.
JOINT WATCH (Scenario D): Build a paper joint held together with a small piece of tape. Put two copper tape strips that are HELD APART by a folded paper bridge anchored to BOTH halves of the joint. When the joint pulls apart, the bridge collapses, the two strips swing together (a rubber band can pull them), light turns on.
1Build your chosen scenario's switch using the recipe above. Tape it carefully to the rest of your circuit.
2Test that the LED is OFF in the SAFE state. If the light is on at rest, your switch is too tight — your safe state is already 'failing.' Add a thicker paper spacer or stiffer fold.
3Trigger the failure on purpose (open the flap, press the pad, tilt the device, separate the joint). The LED should turn on IMMEDIATELY.
Phase 5: Testing and Refinement
Woven notebook: did the LED turn on the first 3 times you triggered the condition? Did it ever turn on by accident? What was the failure rate?
1Trigger the failure condition on purpose (press the part, lift the flap, misalign the structure). The LED should turn on every time.
2Do this 10 times. Count successes (light on when condition fails) and false alarms (light on when condition is safe). The honest light should be 10/10 honest.
3If the light stays on even when safe, your default state is wrong (copper tape is touching when it shouldn't). Add a paper spacer or stronger fold. Test again.
Phase 6: Career Connection
Woven notebook: write one sentence about why honest warning lights save lives.
Career Spotlight: Reliability Engineer / Aerospace Safety Engineer. Engineers at NASA, Boeing, Airbus, and every hospital design HONEST warning systems. They study FMEA (Failure Modes and Effects Analysis), which asks 'what is every possible way this could fail, and how will we know?' The 1986 Challenger disaster happened in part because engineers warned about a known failure mode and the warning was ignored. Reliability engineers spend their careers making sure the warning lights are honest and people listen to them.
Inside the Lab That Keeps Your Car From Killing You — PBS Be Smart
Renewable Energy Engineering Pathway · Off-Grid Water Systems
NGSS: MS-PS3-5
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
How a Solar Water Pump Is Changing Lives in Uganda — AYuTe Africa Challenge
Around the world, hundreds of millions of people live without electricity. They need water, but pumping water from a well or moving it to a farm normally takes power. Engineers solved this problem with the SOLAR WATER PUMP: a panel converts sunlight into electricity, the electricity spins a tiny motor, and the motor pumps water — no battery, no grid, no cost after install.
Hook: Move water uphill using nothing but the sun. No batteries, no cords.
Materials per team: 1 small solar panel (1.5V to 6V), 1 small DC water pump (3V or 5V mini submersible), short clear tubing, a multimeter, a graduated cylinder OR measuring cup, two plastic cups (low and high reservoirs), a strong lamp OR direct sunlight. Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal and the rules in your own words.
Your Mission: Build a solar-powered system that pumps water from a low reservoir UP into a higher container. The sun (or a lamp) is the only power source. After it works, optimize it: maximize the flow rate (how many mL per minute) by adjusting the panel angle and position.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: how the parts connect. The solar panel has two wires (+ and -). They connect to the matching wires on the pump (+ to +, - to -). The pump sits IN water in the low cup. Tubing runs from the pump's outlet UP to the high cup. Sunshine on the panel = electricity = pump runs = water flows up. Tilt the panel toward the light source for maximum voltage.
Watering Using Solar Power — Easy School Project (Working Model)
1Why does panel ANGLE matter? What happens to voltage if the panel is flat versus tilted toward the sun?
2What is the trade-off between a STRONG flow (panel super sunny) and a STEADY flow (panel shaded part of the time)?
3If you wanted this system to work all night, what would you need to add? (Hint: where does the energy go when the sun goes down?)
Phase 4: Prototyping
Woven notebook: sketch your full setup. Label the panel, the pump, the low cup, the high cup, the tubing path.
1Test the panel ALONE first. Connect the multimeter leads to the panel's wires. Aim the panel at the sun (or lamp). Read the voltage. Tilt the panel different ways and write down the highest voltage you can get and the angle that produced it.
2Connect the pump to the panel. + wire to + wire, - wire to - wire. With the pump out of water, the panel's voltage may drop and the pump may not spin yet — that's normal.
3Place the pump fully submerged in the LOW cup of water. Run the tubing from the pump outlet UP to the HIGH cup. Aim the panel at the light. Water should flow up the tube.
Phase 5: Testing and Refinement
Woven notebook: record flow rate (mL per minute) for at least two panel angles. Note which angle won.
1Run the pump for 60 seconds. Measure how much water transferred to the high cup using the graduated cylinder. That's your flow rate in mL/min.
2Adjust the panel angle. Run the pump again for 60 seconds. Measure again. Did angle matter?
3Try moving the high cup HIGHER or LOWER. How does the height the pump has to push against change the flow rate?
Phase 6: Career Connection
Woven notebook: write one sentence about how a renewable energy engineer brings water to communities without electricity.
Career Spotlight: Renewable Energy Engineer / Solar Water Systems Engineer. Engineers at organizations like Engineers Without Borders, the World Bank, and SunCulture install solar water pumps in rural communities across Africa, India, and Latin America. One pump can feed a farm, a school, a clinic. Same idea: panel + motor + tube. Same problem you just solved. The next generation of these engineers is already running pilots powered by panels small enough to fit in a backpack.
A Day in the Life of a Solar Power Technician — Indeed
Systems Engineering Pathway · Many Parts, One Outcome
NGSS: MS-ETS1-4
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Phase 1: Background Information
Woven notebook: open your notebook now. Write your answers as you go.
OK Go: This Too Shall Pass — Rube Goldberg Machine
Rube Goldberg was a cartoonist who drew comically over-engineered machines. Real engineers steal his idea: break a big problem into a chain of small actions. Each step does its part, then triggers the next. This is called SYSTEMS THINKING. If Challenge 15 was about ONE part doing one job perfectly, this is the opposite — MANY parts doing tiny jobs in sequence.
Hook: Build a 5-step machine to do a 1-step job. The most over-engineered solution wins.
Materials per team: cardboard scraps, dominos (or stand-up cardstock 'dominos'), 3-5 marbles, rubber bands, string, paper cups, tape, scissors, plus household items teams can scavenge (toilet paper rolls, books for ramps, etc.). Time: 60 minutes.
Phase 2: Design Challenge
Woven notebook: write the goal in your own words. Pick the tiny final task BEFORE you build.
Your Mission: Build a chain reaction with at least 5 SEQUENTIAL steps. ONE initial action (push a domino, drop a marble) must trigger every step that follows. The final step completes a tiny task: ring a bell, turn a page, flip a switch, drop a marble in a cup. Constraints: minimum 5 distinct steps, ONE trigger, must run start-to-finish without you touching it after the trigger.
Phase 3: Brainstorming
Woven notebook: answer the three questions before you build.
Quick hint: chain reaction building blocks. Domino lines (one falls, knocks the next). Ramps (gravity rolls a marble down). Lever transfers (something heavy lands on one end of a stick, the other end pops up). String pulls (something falls and pulls a string that releases something else). Most teams chain 2 to 3 different types of transfers together. The trick is the HANDOFF between steps.
10 Chain Reaction Tips for Rube Goldberg Machines (Sprice Machines)
1What is the FINAL task? (Pick this first. The whole machine works backward from here.)
2Sketch your 5 steps. What triggers each one? Where does the energy come from? (Almost always: gravity.)
3Where will Step 3 break? (It almost always breaks somewhere. Plan to fix it.)
Phase 4: Prototyping
Woven notebook: sketch your full chain. Number each step 1 to 5+.
1Build BACKWARD. Start with step 5 (the final task). Then build step 4 so its motion triggers step 5. Then step 3 to trigger step 4. And so on.
2Test each handoff in isolation BEFORE chaining everything together. Step 4 must reliably trigger step 5 ten times in a row before you bother adding step 3.
3Tape weak handoffs. Steady wobbly ramps. The most common failure is not in the steps themselves — it's in the gaps BETWEEN steps.
Phase 5: Testing and Refinement
Woven notebook: record how many full successful runs out of 10 attempts. Note WHICH step fails most often. That step needs the most fixing.
1Trigger the first step. Do not touch anything else. Watch the chain run.
2If it fails halfway: do NOT redesign. FIX the broken handoff (more tape, better aim, slower lever). Reset and try again.
3Goal: the chain runs 3 successful times in a row without a fix between attempts. Optional score: number of steps that successfully fired in a single run.
Phase 6: Career Connection
Woven notebook: write one sentence about how an engineer designs a sequence of actions.
Career Spotlight: Disney Imagineer / Theme Park Engineer / Animation Mechanism Designer. Disney Imagineers design every Disneyland and Disney World ride: the door that opens at the right moment, the animatronic that lifts an arm exactly when the music swells, the boat that drops at exactly the right second. Every ride is a giant Rube Goldberg machine. Pixar's animation studios use the same mindset. Mark Rober, the YouTube engineer, uses this thinking for every video. The most fun jobs in engineering are sequence design — make many parts dance together to deliver one perfect moment.
We Call It Imagineering — Walt Disney Imagineering